It isn't possible to issue orders in series, nor is it easy to select a unit. The orders that you can give to your units are limited and don't include any text bubbles explaining how to use the options that are available.
What's worse about the menus is that the game-management interface with the mouse seems to have been created hurriedly and on the fly, without integrating it into the mechanisms that make up the foundation of today's strategy games. From the very beginning, it will leave its poor players blinded by grubby little menus that contrast with the skillfully rendered graphics of the title. An Interface that Could Be Improved in a Number of Ways The second installment of Stronghold Crusader stands out because of its playability and content, but unfortunately its interface does not. You have a lot of freedom to build and expand your lands, and the aesthetically inclined can lose themselves in putting all of the details on the castle in honor of the king. The tactical aspect is just as exciting because of the available construction possibilities.